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Imperial glory 40k
Imperial glory 40k





Keep the book nearby and the cheat sheets plentiful. It is not smooth and interconnected like say, Zweihander or Lancer. Tons of non-interactive or intuitive powers and open mechanics. The game is crunchy in a very clunky way. At least shifting 6s gives some form of interactivity and some people like hucking 12 d6 when their warlock smites something. You may like them, and this dice pool system is okay. Dice pools are slow, clunky, and offer nothing that other mechanisms do not.

imperial glory 40k

For those who like being big shots, they will enjoy this. I honestly like my games on the deadlier side for this setting, and use the Grimmer and Darker rules as I find memorable injuries to just be a bit too forgiving. In the older games humans could be torn apart without fail by hits that one could quite likley survive here. This is a much more heroic take on 40k than the past D100 rpgs in terms of survivability. Fairly solid pre-made adventures if that's your thing. The book does an okay job distilling the setting into a digestible bite. The old D100 RPGs had such absurd talent bloat that you essentially had to print out a cheat sheet for yourself on top of the combat cheat sheets and such. There are many ways to increase damage and the fact that lasguns will not randomly be better than bolters on a turn without narrative reason is superior to the old D100 rpgs. The consistent damage is a complaint by a few, but I like it. Frameworks are actually quite helpful for setting the tone of a game, despite how light they are in terms of mechanics (this is a good thing, the game is too crunchy as is). 40k has always been too focused on the Imperium of Man, and this could fix that. If C7 is smart they will release a supplement for Orks, Tau, and Eldar of all stripes in the future. Though this point has some caveats in the cons, a game could convivably run many games for a few factions with just the core. Not a "a specific group of humans doing a specific thing in 40k" RPG. The fact that this is actually a 40k RPG.

imperial glory 40k

They help direct the types of PCs that fit for a certain game and accentuate the next pro:

imperial glory 40k

As of right now you'll be brewing a lot, but you had to brew a shit load in the d100 systems unless everyone played an exact cutout relevant to the premise, and it is easier here. Though I hate dice pools and these rules are still fairly clunky, making things and running combats is easier. Much easier on the GM than the old d100 systems. It is my favorite core mechanic in gaming. As a preface, I hate dice pools and love D100. I will go through a list of Pros and Cons here, then give some final thoughts. I really want to like it, and it has some wonderful ideas and additions, but there are some mistakes that need to be adressed. Wrath and Glory is the newest iteration of 40k roleplay, and it is. Warhammer 40,000: Wrath & Glory, Core Rulebook







Imperial glory 40k